Page 2 of 2

Re: voidImageViewer

Posted: Tue Dec 24, 2019 8:22 am
by Zero3K
Okay. I think that the Direct3D and OpenGL should be optional (meaning that the user should have the option to choose to use either Software, Direct3D or OpenGL rendering).

Re: voidImageViewer

Posted: Tue Dec 24, 2019 10:23 am
by Stamimail
void wrote:
Tue Dec 24, 2019 6:50 am
I also have on my TODO list to preload the next image too. So when you press next, the image should already be loaded.
Isn't it depends on the playing speed how much pics to preload in memory?!

Another question, does someone know an app or webapp that lets the user to paste a list of URLs of images, and it will show those internet images and make a slideshow, as if you load the pics from hard-drive?

Re: voidImageViewer

Posted: Tue Dec 24, 2019 9:02 pm
by Zero3K
When will a new version be available?

Re: voidImageViewer

Posted: Tue Dec 24, 2019 10:16 pm
by void
Isn't it depends on the playing speed how much pics to preload in memory?!
In slideshow mode it might be useful to preload multiple images.
At this stage, I would only look at preloading one image.
When will a new version be available?
Not sure, I'm currently focused on Everything 1.5.
I would like to work on voidImageViewer once Everything 1.5 is in beta.
I think that the Direct3D and OpenGL should be optional
Direct3D and OpenGL will not improve loading performance. Are you referring to rendering performance?
voidImageViewer uses GDI for rendering. This is fine for 1:1 images, but not so great for scaling images < 50%.
Direct3D and OpenGL renders are on my TODO list.

Re: voidImageViewer

Posted: Wed Dec 25, 2019 4:18 am
by Zero3K
void wrote:
Tue Dec 24, 2019 10:16 pm
Isn't it depends on the playing speed how much pics to preload in memory?!
In slideshow mode it might be useful to preload multiple images.
At this stage, I would only look at preloading one image.
When will a new version be available?
Not sure, I'm currently focused on Everything 1.5.
I would like to work on voidImageViewer once Everything 1.5 is in beta.
I think that the Direct3D and OpenGL should be optional
Direct3D and OpenGL will not improve loading performance. Are you referring to rendering performance?
voidImageViewer uses GDI for rendering. This is fine for 1:1 images, but not so great for scaling images < 50%.
Direct3D and OpenGL renders are on my TODO list.
1. That makes sense to start with preloading the next image.
2. Okay.
3. That makes sense.

Re: voidImageViewer

Posted: Sat Jan 11, 2020 8:10 pm
by Plumbus
I like it very much, reminds me of HoneyView a lot and is as fast too, one quick question though will .webp file format be supported later on.

Re: voidImageViewer

Posted: Mon Jan 13, 2020 1:59 am
by void
webp support is on my TODO list.

Thanks for the suggestion!

Re: voidImageViewer

Posted: Wed Jan 22, 2020 7:46 am
by programmablesoda
Please add support for HEIC (Apple's native iPhone format).