voidImageViewer

General discussion related to "Everything".
Zero3K
Posts: 4
Joined: Tue Dec 24, 2019 6:28 am

Re: voidImageViewer

Post by Zero3K » Tue Dec 24, 2019 8:22 am

Okay. I think that the Direct3D and OpenGL should be optional (meaning that the user should have the option to choose to use either Software, Direct3D or OpenGL rendering).

Stamimail
Posts: 705
Joined: Sat Aug 31, 2013 9:05 pm

Re: voidImageViewer

Post by Stamimail » Tue Dec 24, 2019 10:23 am

void wrote:
Tue Dec 24, 2019 6:50 am
I also have on my TODO list to preload the next image too. So when you press next, the image should already be loaded.
Isn't it depends on the playing speed how much pics to preload in memory?!

Another question, does someone know an app or webapp that lets the user to paste a list of URLs of images, and it will show those internet images and make a slideshow, as if you load the pics from hard-drive?

Zero3K
Posts: 4
Joined: Tue Dec 24, 2019 6:28 am

Re: voidImageViewer

Post by Zero3K » Tue Dec 24, 2019 9:02 pm

When will a new version be available?

void
Site Admin
Posts: 5132
Joined: Fri Oct 16, 2009 11:31 pm

Re: voidImageViewer

Post by void » Tue Dec 24, 2019 10:16 pm

Isn't it depends on the playing speed how much pics to preload in memory?!
In slideshow mode it might be useful to preload multiple images.
At this stage, I would only look at preloading one image.
When will a new version be available?
Not sure, I'm currently focused on Everything 1.5.
I would like to work on voidImageViewer once Everything 1.5 is in beta.
I think that the Direct3D and OpenGL should be optional
Direct3D and OpenGL will not improve loading performance. Are you referring to rendering performance?
voidImageViewer uses GDI for rendering. This is fine for 1:1 images, but not so great for scaling images < 50%.
Direct3D and OpenGL renders are on my TODO list.

Zero3K
Posts: 4
Joined: Tue Dec 24, 2019 6:28 am

Re: voidImageViewer

Post by Zero3K » Wed Dec 25, 2019 4:18 am

void wrote:
Tue Dec 24, 2019 10:16 pm
Isn't it depends on the playing speed how much pics to preload in memory?!
In slideshow mode it might be useful to preload multiple images.
At this stage, I would only look at preloading one image.
When will a new version be available?
Not sure, I'm currently focused on Everything 1.5.
I would like to work on voidImageViewer once Everything 1.5 is in beta.
I think that the Direct3D and OpenGL should be optional
Direct3D and OpenGL will not improve loading performance. Are you referring to rendering performance?
voidImageViewer uses GDI for rendering. This is fine for 1:1 images, but not so great for scaling images < 50%.
Direct3D and OpenGL renders are on my TODO list.
1. That makes sense to start with preloading the next image.
2. Okay.
3. That makes sense.

Plumbus
Posts: 2
Joined: Fri Jan 10, 2020 3:19 pm

Re: voidImageViewer

Post by Plumbus » Sat Jan 11, 2020 8:10 pm

I like it very much, reminds me of HoneyView a lot and is as fast too, one quick question though will .webp file format be supported later on.

void
Site Admin
Posts: 5132
Joined: Fri Oct 16, 2009 11:31 pm

Re: voidImageViewer

Post by void » Mon Jan 13, 2020 1:59 am

webp support is on my TODO list.

Thanks for the suggestion!

programmablesoda
Posts: 3
Joined: Wed Jan 22, 2020 7:37 am

Re: voidImageViewer

Post by programmablesoda » Wed Jan 22, 2020 7:46 am

Please add support for HEIC (Apple's native iPhone format).

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